Sonic Unleashed Pc Port

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SonicUnleashed

  1. It's awesome to see the last good 3D Sonic game, in my opinion, become backwards compatible on Xbox One! Awesome game with a good story & fun fast-paced gameplay. Sure, boost-formula Sonic games are over-used and soulless these days, but this was from a time before the modern day Sonic slump existed.
  2. šŸŽ® heres another fangame i found on my computer. This one is sonic uneashed 2d. I cant find the og creator but i want to keep these fan games alive.

Sonic Unleashed is a video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for multiple platforms in 2008.The game follows Sonic the.

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  • 8.8: IGN and Gamespot gave Sonic Unleashed for the Xbox 360 a 4.5 and 3.5, respectively. Gamespot's score is an especially sore point, as it gave Sonic the Hedgehog (2006) a 4.0. The 'inferior' Playstation 2/Wii version (by Dimps of Sonic Rush fame), however, averaged 7.1.
  • Angst? What Angst?: Sonic is pretty mellow about Eggman completely beating him and his nightly transformations. Maybe beating down pieces of a Cosmic Horror is a great stress reliever?
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  • Awesome Music: Considering that this is a Sonic game, this shouldn't be too much of a surprise.
  • Base-Breaking Character:
    • Chip. Some find him and his relationship with Sonic over the course of the game to be adorable and heartwarming, others hate him for being an annoying, unfunny Exposition Fairy with a very unfitting English voice.
    • Shocking as it may be to most, the Werehog is becoming more of this as of late, graduating out of scrappydom. There are still many people who dislike the form for its design, the sheer audacity of being a 'werewolf hedgehog with stretchy arms'(then again, some people like it for those exact same reasons), and especially the Beat 'em Up gameplay that continues to be a sore point to the game. But there are plenty of vocal fans of the Werehog who finds its design to be cool or even adorable, find the concept awesome or at least no more bizarre than other 'strange' concepts in games before and after Unleashed, and either genuinely love the Werehog's gameplay, think it flawed but not irredeemable, or can agree to the gameplay being more bad than good but donā€™t consider it a problem inherent to the Werehog. Some have also argued that part of the Werehog's initial cold reception was the fact that it was the next mainline Sonic game after Sonic the Hedgehog (2006), which did serious damage to the franchise, and thus, they should have at least held off until they were able to get the stink of 06 off of the series before trying it, rather than doing it so soon after that game. And then, thereā€™s a third camp who also likes the game, but not because they see it as good, but rather because they see it asSo Bad, It's Good and compare it to Sonic 06 despite it being nowhere as awful as the latter. As per the norm, the fanbase canā€™t agree on anything.
  • Best Boss Ever:
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    • For Daytime bosses, the Egg Lancer, and that goes for both versions. It's a very challenging and elaborate boss fight with sections involving wall-running, dodging lasers, and making successful quick time events to do massive damage to the boss. It's quite telling that it's arguably far more elaborate and challenging than the final boss of Sonic Colors.
    • For Werehog bosses, the Egg Dragoon, due to the awesome music, the epic scale, and the incredibly satisfying QTEs. Plus, Eggman gets to be the Climax Boss!
  • Best Level Ever: The general consensus for either version seems to be Rooftop Run Day. Apparently SEGA was listening, because Rooftop Run Day Act 1 is in Sonic Generations.
  • Big-Lipped Alligator Moment: In the cutscene where Sonic and Tails learn Professor Pickle's been kidnapped, Chip says he'd rather be dead than hungry, and proceeds to die and become a ghost, before reverting back to normal with no acknowledgement.
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  • Breather Boss: Egg Dragoon, set after Eggman Land. It's worse in the Playstation 2/Wii version. In those, you can keep him from launching any nonscripted attacks with enough effort.
  • Broken Base: Do yourself a favor, don't ask the online fanbase if this game is good or not. Another point of contention is Wii/PS2, with many arguments over whether the game is better than the HD version, not as good but good in its own right, or an abomination that never should have been made.
  • Critical Dissonance:
    • While the HD version of the game got lower scores in average than the SD version, the fans thought the opposite.
    • Quite a bit of fans believe the whole game was good, while the critics and other fans say it was bad. May or may not overlap with Critical Backlash.
    • Zig-zagged: While most fans on the Internet feel that the HD versions were superior, the Wii version got the most sales. This was likely due to the fact that by the time the game released, the Nintendo and Sonic fanbases had largely become Friendly Fandoms.
  • Critical Research Failure: The 'were' part of the word werewolf translates as 'man' so technically Werehog translates as half man and half hedgehog rather than half hedgehog and half wolf. Then again, 'Hedgewolf' doesn't have the same ring as 'Werehog'.
  • Demonic Spiders: Dark Titans (incredibly powerful and can stunlock Sonic to death), Killer Bees (incredibly hard to hit and ridiculously damaging), and Fire Masters (need to be put out with a water barrel, otherwise just touching them will set you on fire).
  • Ensemble Dark Horse:
    • SA-55 - The character appears alongside Eggman again in Sonic Colors as Orbot, and is joined by a second robot, called Cubot (Hint: He's shaped like a cube.)
    • Professor Pickle is also rather well-liked, for his friendliness and strange attributes. Being played by Dan Green likely helped.
  • Franchise Original Sin: In the process of removing many previous sins to undo the damage of 06, Unleashed unfortunately introduced a few new ones:
    • Unleashed drastically cut down on the amount of characters that appeared with almost everyone being Demoted to Extra. As having huge amounts of characters in each game that took too much focus away from Sonic (whether through story or gameplay) was a common complaint about many previous entries, this was seen as a breath of fresh air. Later games continued to leave the majority of the cast Out of Focus and kept Sonic as the sole playable character, and without the novelty of having solely Sonic for the first time in years and the lack of gameplay variety becoming apparent, fans began to clamor for the supporting cast to get some love again. Of course, the removal of the cast ended up creating a lot of unanswered questions about the gameā€™s story. For example, what was G.U.N. doing during this game? Itā€™s their job to help protect the world from danger, but theyā€™re nowhere to be seen during the game. Of course, some characters, like Silver, Blaze and Marine at least have an excuse to not be there, since they live in other timelines/dimensions. But what about Team Dark, Team Chaotix, the rest of Team Rose, Knuckles and all the others?
    • This game featured a mix of 2D and 3D to adress Sonic's growing pains with the 3D transition. The 2D segments are rather brief, and the two type of gameplay integrate seamlessly. Later games like Colors and Forces featured far longer 2D segments in far more abundance, and 3D Sonic games consisting more of 2D than 3D soon became a common complaint.
    • This game is considered to be the start of Tails' Badass Decay, due to the scene where he gets easily frightened by some Nightmares despite fighting greater threats before. Even then, this segment is rather brief and could be written off as Tails being scared of something he knew little about rather than being unable to fight. Many later games have far more segments in which he needs to be saved by Sonic, the most infamous being a scene in Forces where he cowers in fear at Chaos 0, despite previously fighting the more powerful Chaos 4 and witnessing his more powerful forms.
    • The story of Unleashed is much Lighter and Softer than the games that preceded it, but aside from being a breath of fresh air after people considered the series to have become too dark, the story itself is considered to be well-written and features interesting world-building and fun characters like Professor Pickle. The stories of later games kept the Lighter and Softer aspects, but were much less complex with more childish writing and lacked the world-building and fun characters of Unleashed.
  • Game-Breaker:
    • At least for Werehog stages in the HD version, once the player unlocks a certain move (Dash + Jump + Straight attack; which is the Spinning-Needle Attack), there is really no fight in the game that will give him/her any trouble. It hits harder than the average attack and has massive knockback and hitstun. To put this in perspective, it stuns Dark Titans out of any of their attacks except the jump shockwave.
    • The Wii/PS2 version doesn't even take as long to obtain the game-breaker, as your dash attack is all you'll really need in most fights.
  • Genius Bonus: Remember Popping Eggcorn sold at Eggman Land? Well, 'eggcorn' is a real word. It was coined in 2003, meaning the word was only five years old before it appeared in Sonic Unleashed. It's used to describe a phrase that is mangled but still working in the original context on some level.
  • Goddamned Bats: Fittingly, the Electric Bat and Dark Bat Sniper enemies (in contrast to their Helpful Mook relative). Also, enemies like Frights and Rexes can be annoying in large numbers. Let's just say the vast majority of the mooks in this game basically fit this trope, when it comes to the werehog levels anyway.
  • Good Bad Bugs: Not a bug per se, but traveling salesman Wentos can be exploited for nearly infinite rings, cutting the level grinding time required to unlock special moves considerably.
  • He Really Can Act:
    • Jason Griffith, after years of criticism of his Sonic voice, (Though, he was mainly criticized for replacing Ryan Drummond) not only improved upon his performance, but has even surpassed Ryan Drummond in terms of an emotive performance. According to him, he took some voice training after the completion of Sonic '06, and it certainly paid off well.
    • More impressive, he explains in this interview that he had to do all of the game's lines with a strep throat.
  • Hilarious in Hindsight:
    • There was an episode of Timon & Pumbaa where Pumbaa was succumbing to 'the curse of the werehog.' Fast forward to 2008...
    • Also from Disney, we have Mickey's evil twin Julius in Runaway Brain, who has a small resemblance to the Werehog.
    • The codename for the first Crash Bandicoot was 'Sonic's Ass' (since it was going to be a Mascot with Attitude platformer that's like a 2D game rotated, and that forward progress involves seeing the character's backside all the time). This game is one of the first Sonic games that's a 'Sonic's Ass' game (at least with the daytime stages).
  • It's Hard, So It Sucks!: The daytime stages are often criticized for being too fast, as the game throws a lot of reflex-based obstacles at you with barely any time to react, and the speed blur exacerbates the problem by making them harder to see coming. Later boost-based games have toned the speed down because of this.
  • Just Here for Godzilla: Most people play this game for the daytime stages.
  • Magnificent Bastard: If there was any proof that Dr. Eggman has skills beyond simply making robots, it's his masterful trickery of Super Sonic in the intro.
  • Memetic Mutation:
    • A screenshot of the beta version of the opening cutscene had Sonic making a face that just screams 'WTF'.ā—Š The internet took great notice of this.
    • The Werehog battle theme can also apply due to how it plays at the beginning of every single normal fight in the game (besides bosses and Eggmanland). Simply play the opening notes around someone who's played through Unleashed and you'll inevitably get a reaction.
  • Nightmare Fuel:
    • While Dark Gaia is creepy looking in its own right, his Perfect form is really horrifying, especially the transformation scene mentioned below.
    • Also the later part of the opening cinematic is pretty tense as well, with Eggman showing that he's not so harmless by painfully forcing Sonic out of his Super state (although the previous mentioned Memetic Mutation can makes this Nightmare Retardant for some), then using the energy to crack the planet apart releasing an Eldritch Abomination, followed by Sonic transforming into the Werehog before Eggman sends him out the airlock and he plummets to Earth. In the beta version of the cutscene (viewable via Marza Animation Planet's website), you can even see flashes of Sonic's skeleton when he's being zapped.
    • The Nightmare enemies in general.
  • Polished Port: The Xbox 360 version of the game was added to the backwards compatibility list for the Xbox One, and it's been reported that the emulated version has fewer framerate issues than on the original hardware. Not to mention the addition of 4K on the Xbox One X.
  • Popular with Furries: This game introduced the Werehog design for Sonic. Furries took to him very well, either because they like werewolves or because they like how Sonic looks that way.
  • Scrappy Mechanic:
    • Medal collecting is highly despised, as it is required in order to get into new levels, and finding the medals frequently requires the player to slow down and explore. It's more bearable in the Wii/PlayStation 2 version as the medals are awarded for clearing stages instead.
    • Many have complained about how Quick Time Events are overused, especially in the later levels.
    • Back upon release and for some years afterwards, the Werehog was hated for ruining the pace of the game. It was occasionally said that if the game were just the day levels, it would be considered on par with the best games in the series.
  • Signature Scene: The absolutely beautiful opening, Werehog segments, Eggman Land, and the Gaia Colossus (otherwise known as the Gaia Temple Megazord).
  • Signature Song: Spagonia - Rooftop Run Day. One of the many reasons that it is considered a Best Level Ever.
    • The intentionally-poorly-played E-rank music.
  • So OK, It's Average: The game is kind of split between a portion that people love (the Daytime stages) and a portion that mostly people hate (the Night stages), so it's kind of got a mixed bag reputation among the fanbase.
  • Surprise Difficulty: Make no mistake, people, this game will rip you several new ones if you get careless. Don't let the gorgeous visuals and Lighter and Softer feel fool you. ESPECIALLY during Eggmanland...
  • Surprisingly Improved Sequel: It is usually agreed that this game is miles above some of its 3D predecessors.
  • Squick: Perfect Dark Gaia. He opens his mouth and seven freakishly huge eyes come out, surrounded by masses of tongues, as well as two pairs of arms that literally rip through the skin of his body and make a bloody mess. You eventually defeat him... by ramming said eyes. Blergh. And did we mention that when the eyes are rammed, you can see Dark Gaiaā€™s sickly green blood gush out of it?
  • Tainted by the Preview: When the werehog was leaked, many fans and even professional sites basically screamed 'WHAT THE EFF, SONIC TEAM'.
  • That One Level:
    • Eggman Land: 15+ minutes of nonstop Platform Hell, instant death-on-fail quick-time events, vicious combat, and (in the HD version) constant Sonic-Werehog shift. Fitting as it was the culmination of several attempts by Eggman across several games.
    • Dragon Road Night Act 3 (The Wii version, at least). The level doesn't get so bad until you get to a part where you have to fight a bunch of enemies on platforms with no safe ground below you, and it can be frustrating as most attacks move you forward and closer to the edge of a platform, some of which aren't that big, and it can be easy to accidentally dash and start running too fast and right off the platform.
    • Jungle Joyride Day Act 1. At first, it's not so bad; a fair quick-stepping challenge with a lot of alternate paths to go through. But when you get to the water-running sections, it starts getting difficult for first-time players due to those sections' awkward sense of direction. Also, the stage is marred by more framerate issues than any part of the game, which can definitely throw you off.
  • That One Boss: Dark Gaia. The Chip segments are easy, but the Sonic segments in the Playstation 3/Xbox 360 version require you to rush over to Dark Gaia's eye within a very short amount of time, and it's near impossible to do.
  • That One Sidequest: The Shamar quest 'Save Yasmine'. A timed course lasting two minutes, and all but the most skilled players will need every second. The course lasts much longer than other timed challeneges, and there's next to no margin of error. To make it even more frustrating, beating it requires finding a shortcut near the beginning that you're only likely to find by complete accident, as it requires making a jump after going through a loop. In game full of punishing sidequests, this one takes the cake.
  • They Wasted a Perfectly Good Character:
    • Some who don't hate the Werehog gameplay itself instead wish that it was given to a different character whose abilities actually revolve around fighting and feel that the Beat 'em Up gameplay wouldn't get as much backlash that way. Knuckles is the most common candidate, considering that he's shown to be the most adept fistfighter of the cast.
    • Conversely, there are those who think the Werehog itself was a cool or at least interesting concept that simply wasn't used to its fullest potential in the narrative and the Beat 'em Up gameplay by itself was not a good decision to begin with, the latter only serving to make an admittedly difficult to swallow idea more polarizing. If the Werehog been given more importance to the plot and had gameplay that wasn't both a huge departure from Sonicā€™s gameplay and blatant Padding, it could've been a welcome addition to Unleashed and not draw nearly as much ire as it did.
  • Ugly Cute: The Little Rex Dark Gaia minions. Sure, they may be made of pure dark energy, but they look like an adorable mix between a puppy and a baby t-rex and make cute whining sounds whenever they're attacked.
  • Uncanny Valley: From an unexpected source. One scene has the cartoony Eggman eating a ridiculously ultra-realistically rendered sandwich.
  • Underused Game Mechanic: Using hourglasses to switch between the Hedgehog and Werehog. They're heavily used in the level hubs, but the only level the mechanic is used in is Eggmanland, the last level of the game, nullifying any possible exploration of switching gameplay styles mid-level.
  • Vindicated by History: The game was subjected to mixed to negative reception back in 2008, with the 'Non-Sonic' portions of the game being a strong point of contention, the Werehog in particular catching a ton of heat. The game was considered a 2000's 'Dark Age' Sonic title, and even among the de-listed Sonic games by Sega. A decade later, it isn't uncommon to find a lot more defenders towards Unleashed in particular citing the game's creativity and production values that many took for granted, awesome graphics done by the Hedgehog Engine (that still look great even today, perhaps even better than some 2010's titles), the extremely varied but excellent soundtrack, and a plot that is generally considered very solid and well-written, with a ton of World Building with fun characters (like Professor Pickle) and legitimately interesting NPCs within the worlds with their own stories to tell. Sonic Unleashed's reception has improved tremendously that you'll nary see a bad word spoken about it today, Werehog or not, when in 2009, you would see hardly anyone defending the game. The varied reactions to its successors like Sonic Colors, Sonic Lost World, and especially Sonic Forces further vindicated Unleashed to many people, and come to appreciate the game more because of it. It had gotten to the point where this title often comes up in HD Remaster and PC Port requests, especially after the release of remasters and PC Ports of other PS3/360 SEGA titles that was released at the same time as Unleashed, such as Bayonetta, Vanquish, Valkyria Chronicles, and Resonance of Fate.
  • Visual Effects of Awesome: It says quite a lot that a late 2008 title still holds up as the most dazzling Sonic game to look at. The CGI is gorgeous, the lighting, especially at night, is atmospheric, the models are very detailed, and, on Xbox One X, is able to render at full 4K. Sonic Team seems to have gone out of its way to show off the Hedgehog Engine, and succeeded.
  • Win Back the Crowd: This game was enough for the fans to forgive Sega for Sonic the Hedgehog (2006), though it wasn't seen as a good game in the series for many years to come.
Game News, Hacking

Segaā€™s been showing a lot of love to PC owners as of late with releases of Sonic Generations, Sonic 4: Episode 1 and Sonic CD to the platform. But what of Sonic Unleashed, the game which kicked off Modern Sonicā€™s current breakneck speed style (and included the highly divisive Werehog)? If anything, those Unleashed stages may soon be making their way as a patch to the PC version of the game.

Forum members Dario FF, Twilightzoney and Chimera have been hard at work trying to bring Unleashedā€˜s stages over to Generationsā€™ engine. In one week, they went from bringing in the stages without any sort of collision and usage of Global Illumination Ambiance (GIA), the system used in both Unleashed and Generations to give some dynamic lighting to the levels, to the above video. So far, Windmill Isle Act 2, Dragon Road Act 1 and Cool Edge Act 1 have all made a partial conversion. The group admits that while progress is going well, there is still much work to be done.

Sonic Unleashed Demo Pc

ā€œWell shadows ARE casting on stuff like Sonic or the objects. Itā€™s there, it just isnā€™t casting on the terrain for some reason(and itā€™s not some Terrain -> Terrain thing, Sonic and the objects donā€™t),ā€ Dario FF said with regards to missing shadow effects. ā€œThe only technical explanation we got is, we donā€™t effing know. But hey, a week ago I wouldnā€™t even have dreamed of seeing GIA data correctly working, let alone the high-quality DLC one.ā€

Sonic

For comparison, check out this run of Windmill Island Act 2.

For more on the progress of their work, check out this topic. If you canā€™t see it, hereā€™s a lovely gallery of photos of their work so far.