Space Empires 5 Shipsets
Your warp point to the Space Empires universe. This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will. The fifth generation of the popular Space Empires 4x strategy game created by Malfador Machinations. Feel free to browse, add, edit, or update these pages for Space Empires V.
Jan 28, 2011 This page lists all available shipyards, and shipsets for Space Empires IV. For advice and guidance on adding to this list, please look at the creating shipset pages for SEIV article. If you are having difficulty locating your Space Empires V directory and using Steam, try looking in: C: Program Files (x86) Steam steamapps common spaceempiresv SE5 If you still can't find your SEV directory, search for 'SEV.exe' in all of your drives, it's location is your Space Empires V directory. Malfador has released a new patch for Space Empires V, bringing the game version up to 1.79. Download Patch 1.79 Version History for Space Empires V 1.79-Version 1.79: 1. Changed - Reduced stealth armor's maximum cloaking level. Fixed - Boarding defense would sometimes result in Security Stations with greater than 100% damage.
Space Empires V is now out. Please feel free to create and add information to a manual here.
Official Game Documentation for Space Empires V
Official Manual in pdf format.
Space Empires 5 Shipsets Pc
Tech Chart.
Manual for Space Empires V
Introduction
- 0.1 Where can I purchase Space Empires V?
1.0 Game Setup
- 1.1 Map
- 1.2 Empires
- 1.3 Government Type
- 1.4 Society Type
- 1.5 Racial Traits
- 1.6 Game Options
- 1.7 Multiplayer Options
- 1.8 Victory Conditions
2.0 Designing Vehicles
- 2.1 Misc. Components
- 2.2 Mounts
- 2.3 Weapons
- 2.4 Shields
- 2.5 Armor
- 2.6 Engines
- 2.7 Vehicle Control
- 2.8 Combat Systems
- 2.9 The Colonizer
- 2.10 Ship Design Strategies
- 2.11 Upgrading Designs
- 2.12 The Combat Simulator
- 2.13 Maintenance
- 2.14 Transports
3.0 Research and Technology
- Introduction
- 3.1 - Research Points
- 3.2 - Starting Technologies
- 3.3 - Acquiring Technologies
- 3.4 - Unique Discoveries
- Table:Tech Tree
- FAQ:Research
4.0 Economics
- Introduction
- 4.1 - Gathering Resources
- 4.2 - Storing Resources
- 4.3 - Spending Resources
- 4.4 - Maintenance Costs
- 4.5 - Converting Resources
- 4.6 - Scrapping Ships and Units
- 4.7 - Remote Mining
- FAQ:Economics FAQ
5.0 Planet Development
- 5.1 Exploring
- 5.2 Colonizing
- 5.3 Facilities and Construction
- 5.4 Resource Production
- 5.5 Remote Mining
- 5.6 Population
- 5.7 Planet Defense
- 5.8 Ring Worlds and Sphere Worlds
- 5.9 Growing Your Empire
- 5.10 Improving and Modifying Planets
- 5.11 Improving and Modifying Systems
6.0 Ships and Bases
- 6.1 Attack and Defense Ships
- 6.2 Support Ships
- 6.3 Ship Management
- 6.4 Supply and Resupply
- 6.5 Repairing
- 6.6 Retrofitting
- 6.7 Fleets
- 6.8 Training and Experience
- 6.9 Orders
- 6.10 Cloaking
- 6.11 Movement
- 6.12 Cargo
- 6.13 Bases
- 6.14 Ship ID
7.0 Space Combat
- 7.1 Ship Tactics
- 7.2 Fleet Formations
- 7.3 Attacking Ships
- 7.4 Capturing Ships
- 7.5 Analyzing Ships
- 7.6 Attacking Planets
- 7.7 Tactical Combat Specifics
- 7.8 Simultaneous Combat Specifics
- 7.9 Planet Blockades
- 7.10 Adapting to Win
8.0 Ground Combat
- 8.1 Ground Combat General
- 8.2 Capturing Planets
9.0 Units
- 9.1 Units General
- 9.2 Fighters
- 9.3 Troops
- 9.4 Mines
- 9.5 Drones
- 9.6 Weapon Platforms
- 9.7 Satellites
10.0 Systems and Sectors
- 10.1 Sight
- 10.2 Spaceports
- 10.3 System Facilities
- 10.4 System Defense
- 10.5 Stellar Manipulation
- 10.6 Storms and Nebulae
11.0 Diplomacy
- 11.1 Intelligence
- 11.2 Trade
- 11.3 Communications
- 11.4 Anger
- 11.5 Contact
- 11.6 Treaties
- 11.7 Alliances
12.0 Empire Management
- 12.1 Keeping Track of Things
- 12.2 Ministers
- 12.3 Waypoints
- 12.4 Game Interface
13.0 Happiness
- 13.1 Riots and Riot Control
14.0 The AI
- 14.1 Mega Evil Empire
- 14.2 AI tactics
- 14.3 Neutral AI Empires
15.0 Turn Sequencing
- 15.1 Simultaneous
- 15.2 Sequential
16.0 Multiplayer
- 16.1 PBEM
- 16.2 PBW
- 16.3 TCP/IP Games
17.0 Customizing the Game (Mods and Shipsets)
- 17.1 Popular Mods
- 17.2 Managing mods
- 17.3 Combining mods
- 17.4 Installing Mods
- 17.5 Installing Shipsets
18.0 Reference
- 18.1 Keyboard Shortcuts
- 18.2 Cheat Codes
- 18.3 Command Line Parameters
- 18.4 Stock Empire Identification Graphics: Allows indentification of stock race portraits, flags and shipsets for PBW/PBEM games to avoid players choosing indentical selections.
Space Empires V | |
---|---|
Developer(s) | Malfador Machinations |
Publisher(s) | Strategy First |
Designer(s) | Aaron Hall |
Series | Space Empires |
Platform(s) | Windows |
Release | 2006 |
Genre(s) | Turn-based strategy |
Mode(s) | Single player, Multiplayer |
Space Empires V (SEV) is a 4Xturn basedstrategy game that was released in 2006. It was developed by Malfador Machinations and published by Strategy First. The game retains many races and technologies from its predecessor, Space Empires IV (SEIV).
Gameplay[edit]
While Space Empires V retains much of its predecessor's gameplay, there are several key differences. It is the first Space Empires game to use three-dimensional graphics, and as such, the user interface has been heavily redesigned. New to the series is a 3D real-time combat engine, and the player can now control ground combat in addition to the usual space battles. The empire-building aspects of the game borrows as much from the third instalment as it does from the fourth, with research and intelligence being assigned as a percentage of available points as opposed to the queue system used for construction.
Races[edit]
Virtually all of the stock races (with the exception of the Sithrak) are updated versions of SEIV races. Custom race creation is basically the same as in the previous games, with two notable changes - you must now select a government type in addition to a social paradigm, and the game master may grant players a set number of research points to improve starting technology. As of now, there are comparatively few player-created shipsets, arguably a consequence of the switch to 3D graphics.
Space Empires 5 Shipsets Cheats
Reception[edit]
The game received mixed reviews. Several have complained that the game is over-complex and overloads the player with options, especially while setting up a new game, and that it may not be suitable for players who are new to 4X games.[1][2][3][4]
References[edit]
Space Empires 5 Shipsets Download
- ^'Space Empires V reviews'. Metacritic. Retrieved September 11, 2007.
- ^'Space Empires V review'. Game Chronicles. Archived from the original on December 23, 2007. Retrieved September 11, 2007.
- ^Steve Butts (December 4, 2006). 'Space Empires V Review'. IGN. Archived from the original on February 4, 2008. Retrieved September 11, 2007.
- ^'Space Empires V Review'. GameSpot. Archived from the original on April 3, 2007. Retrieved September 11, 2007.
External links[edit]
Space Empires 5 Shipsets 2
- Space Empires Universe Official Space Empires site
- Space Empires V at MobyGames