Sisters Of Avelorn Total War

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The Sisters of Avelorn are the personal guardians and hand-maidens of the Kingdom of Avelorn and the Everqueen herself. There are regions of Avelorn that the citizen levies are forbidden to enter. Some are sacred places of power, intrinsically linked with the rites of renewal by which the Everqueen are helps sustain Ulthuan and its people. Sisters of Avelorn are keen-eyed archers, Elf maids chosen from the ranks of the citizen levy by the Everqueen's personal decree. By tradition, only the most gifted are welcomed into the Sisters of Avelorn for, just as the Everqueen embodies all that is ideal and unblemished in the Elven race, so too must her chosen guardians; not only in mind and body, but also in pursuit of the spiritual.

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Waywatchers Vs Sisters Of Averlorn - Page 2 — Total War Forums

Fridge Brilliance

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  • Why do the undead receives so much attention (3 distinct Undead races with a lot of content) compared to other factions? Considering how powerful the Force of Undeath becomes in the End Times, it makes perfect sense that they would receive a lot more attention than everyone else. Another powerful player in the End Times, Chaos, is currently weaker, but that's because they have an entire game ahead to flesh them out.
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  • The subtle theme of 'The Prophet and the Warlock' is 'Magic and Technology VS Religion and Nature': Ikit Claw intends to rampage through Lustria to uncover and claim warpstone and arcane secrets to progress Clan Skrye's magical and technological prowess while Tehenhauin will fight back with fanatical fervor and the blessings of Sotek to preserve Lustria's natural beauty and protect his species from being enslaved and annihilated.
  • The High Elves are often said to be one of the strongest powers in the world when they're actually working together, and this is very much reflected in their Legendary Lords. High Elves excel at two things, magic and archery, and as you confederate more and more of their Legendary Lords they get bonuses that all add to each other. Tyrion allows you to recruit all units in global recruitment one turn faster, while Alarielle reduces both local and global recruitment by another turn for Sisters of Avelorn, the best archer unit in the High Elf roster. Alith Anar boosts all missile damage factionwide, which helps the swarms of Archers, Sea Guard, and Sisters that Tyrion and Alarielle let you recruit faster. Teclis boosts magic faction-wide, enabling all your Archmage Lords and Mage Heroes to perform better. Eltharion is less obvious, but he enables the whole faction to build walls extremely quickly, helping High Elves fortify in a hurry and keep their armies mobile instead of sticking them on defensive where they're not quite as effective. The only outlier, the only one who provides no real bonus to the High Elves as a whole for confederating him, is Prince Imrik. Which makes sense.
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  • Skaven do not have Cavalry in a strict sense of the word. But if you use a more flexible interpretation, the Night Runners, Gutter Runners, and Death Runners all fulfill the role of Light Cavalry while Rat Ogres fulfill the role of Heavy Cavalry. All of them will suffer in prolonged melee but are sufficiently fast enough to outflank the main line of enemy infantry to go after the more valuable assets. Similarly, Doom-Flayers and Doomwheels are Shock Cavalry units (at least by Skaven standards) despite being classified as Chariot-like machines.

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